Timmy’s Rant – 3D

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  • October 25, 2013

Okay so I thought I’d take the time out to write about something that other students have been working on and needed help with. This all started with the Global Illumination (GI) feature in Cinema 4D, and how annoying it is to figure out what everything meant in that one little feature. So I’m just going to give a short rant about 3D.

3D has so many intricacies about it that makes it overwhelming to take in for the first time, heck even after the hundredth time 3D will still blow your fucking mind with what it can do. As a student, I remember when we started learning Cinema 4D and just the complexity of modeling, lighting, and texturing was difficult to grasp. It took a lot of tries to understand those basics and even more attempts to achieve decent looking renders. There are full length manuals for every step of creating in 3D – modeling, lighting, texturing, rendering, rigging, the list can go on forever and a library can be dedicated to what goes into understanding the trade.

With so many buttons and knobs you can’t keep track of what little options do, and you end up only doing what your professor or a tutorial tells you to do. What they’re saying isn’t wrong, but you never look past those instructions and really go out of your way to find out the reasoning behind those settings.

So I’m writing this post to give you some resources and articles that helped me understand 3D a bit more and expand my mind to its monstrous-ness. By understanding the medium and software more you’ll be able to speed up modeling, be smarter with texturing and lighting, decrease render times, and optimize your 3D projects. These resources are mainly for Cinema 4D, which is by far one of the easier 3D softwares out there, but many 3D concepts still apply across the board. There is so many more tips and tricks I want to talk about when it comes to modeling, texturing, lighting, and rendering in 3D, but there’s not enough time to do that.


GI is a very popular setting that generates an artificial “global” light. This light attempts to replicate how light in the world really works, and gives your renders a more realistic touch to them. Personally I don’t touch that setting beyond really basic stills, but it is a strong asset to use if you understand it and use it properly.

I came across this article that helped me understand Global Illumination a bit more and all of its little bells and whistles. Some of it went over my head, like “stochastic rays,” but it gives you more insight into how GI can be handled and optimized. They are basing it off of C4D R11, but many features have not changed too much and still apply.



A lot of you like to make glass objects, and let me tell you…GLASS IS A PAIN IN THE ASS. It’s a really annoying texture to get a hold of because a lot of it depends on the lighting and external elements to make it really look like glass. Below is a really old, but relevant tutorial on how to make glass in C4D.



Here is a 30-minute video of some tips and tricks by GreyScaleGorilla, SO MANY USEFUL TIPS THAT WOULD HELP YOU SOOO MUCH!


Sign up for an account on C4D Cafe, they are a great help forum and answer a ton of questions you may have.


Below are some great tutorial resources. You can pick up a lot from these 3D gurus during their tutorials and make something cool on the way!

http://www.lynda.com/  — As RIT students we get access to Lynda for FREE! Just Google “Lynda RIT” and find it that way.

Here are some inspirational C4D links and particular animations that I really loved.


I hope you enjoyed my first blog post EVER, I personally don’t like to write too often, but this was kinda fun! Maybe you’ll see more, I hope this helped! 🙂

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